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Scala 40

First, thirteen cards are dealt to you and your objective is simple: get rid of them all before your opponents by grouping them into valid combinations, three-of-a-kind, four-of-a-kind or runs of the same suit of at least three cards. On each turn you draw a card from the stock or, under certain conditions, from the discard pile, then you discard another. Until you have made your initial meld, you may draw only from the stock, unless the discard card allows you to open immediately: this opening requires that your melds reach a total of at least 40 points, otherwise you must wait. Once this barrier is crossed, you gain access to the discard pile each turn and you can complete melds already laid out, whether they are yours or those of your opponents, to accelerate your shedding. The joker simplifies forming difficult combinations as it takes the value of the card it replaces, but if it remains in your hand at the end of a round, it weighs heavily in the penalty count. Every decision, to play a joker now or keep it for a more profitable combination, to discard a card useful to an opponent or to retain one that weighs down your hand, directly affects the outcome of the game. The first player to play their last card wins the round, and the others accumulate the points of their remaining cards. Have fun!

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Categories: Cards

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Scala 40

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